01 Local-first IES simulation

Light, before
the room exists.

A local-first IES lighting simulator for the browser: import real photometry, model a room, aim your luminaires, or just describe the space — and read the work plane as a heatmap with engineering metrics. Direct light plus up to four diffuse bounces, calculated on your machine.

Free account No project uploads Installable offline PWA

LM-63 · Type C
TILT=NONE photometry
Direct + up to 4
Diffuse bounces
Local-first
IndexedDB · offline PWA
Plate 01 / Plan Atelier · 6.00 × 4.00 × 3.00 m · as new
LuxLab plan view: a 6 by 4 metre room with a false-colour work-plane heatmap, six downlights and a 105 to 741 lux legend.
Average
467 lx
Uniformity
23%
Target
79% ≥ 300 lx
Fig. 01 — Demo atelier: six 2,400 lm downlights, a 64 × 43 grid and 450 surface patches. Mean 467 lx as new. At the default 0.80 maintenance factor the same room reads 373 lx maintained.

01 What it does

A lighting study, not a render.

Photometry, geometry and result stay visible and editable. No hidden defaults, no black-box solver.

01 / Input

Import real photometry

Drop in an LM-63 Type C file. The parser reads the angle tables, symmetry and candela, draws a polar distribution, and surfaces the lumens, watts and maximum candela behind it.

LM-63 Type C TILT=NONE
02 / Model

Build the room, aim the light

Set a rectangular room, work-plane height and surface reflectances. Place luminaires by hand, or stamp a block of them with grid placement, then tune mounting height, aim, tilt and dimming in the inspector.

X/Y Mount Aim Tilt Dim
03 / Result

Read the work plane

Switch between total, direct and reflected illuminance. Track average, minimum, maximum and uniformity, check a target-lux threshold, and hover the grid for a point reading. Up to three labelled isolux contours trace the levels that matter, and a maintenance factor turns as-new figures into the maintained values you specify against.

Average Min Max U0 Target
04 / Ask

Describe it, then calculate it

Type the room and the light you want — "20 × 15 m office, 500 lx" — and LuxLab builds the scene, sizes the layout by simulation and reports the result. With a project open, ask why the result looks the way it does or request a small change; LuxLab applies it, recalculates and shows before and after. The provider reads the brief or project summary; geometry, photometry and every lux value stay in the engine. Administrators choose DeepSeek or OpenCode Go and manage the encrypted key in Settings; each person can still hide the bar in their own browser. Select several lights to move them together, and export the whole study as a PDF plan, 3D view and results report.

Prompt DeepSeek parse Local solve
Try the Ask bar

02 How it works

From .ies to lux in three moves.

A short loop: edit, debounce, calculate. The worker keeps the interface responsive while the grid runs.

01 Parse

Import and validate

Open the IES library and load a Type C file. LuxLab checks the header and angle tables, expands symmetry, and builds a bilinear candela sampler.

Rejects TILT=INCLUDE Type A/B

02 Model

Place and aim

Set the room and work plane, then place luminaires in plan. Use the inspector for mounting height, aim, tilt and dimming. The 3D view is read-only.

Walls block light No shadows yet

03 Read

Calculate and inspect

Recompute and read the false-colour map. Compare total, direct and reflected views, then check the metrics and the target threshold.

Direct + up to four bounces

03 Local-first

The calculation never leaves the tab.

No project uploads and no server-side render. An account gates the tool; the geometry, photometry and results stay in the tab. If you use Ask LuxLab, the sentence and a list of fixture names go to the configured AI provider; turning the assistant off in Settings sends nothing. Projects and IES source text live in IndexedDB, and the service worker keeps the tool available offline. Close the lid and the room is still there.

Private by default

No project uploads and no tracking cookies. Your project stays browser state, not a server record; page views are counted anonymously. The assistant is the one network feature, and it is opt-out.

Instant feedback

The engine runs in a Web Worker. Edits debounce for 360 ms; only the latest calculation survives.

Install it and unplug

An offline PWA. The app shell, fonts and the lazy 3D preview are precached after one visit.

Portable projects

Exports are self-contained .luxlab.json files with every referenced IES profile embedded.

IES Parser Worker Canvas IndexedDB
Plate 02 / 3D preview Projects stay in the browser
LuxLab 3D preview: a transparent room shell containing six luminaires above a false-colour work-plane heatmap.
6 luminaires 450 patches 467 lx mean as new
Fig. 02 — Work-plane illuminance in the read-only 3D preview. Same 450 patches; rendered locally.

04 The plan

Credible studies, at browser speed.

v0.15.1 is tagged and in use. Draw a room with a rectangle drag or an orthogonal outline, edit corners and walls with snapping, type exact wall lengths, move a room with its lights, and undo room edits without touching the rest of the study. The Projects lobby remains an OrbitX portfolio. Press Select in the luminaire list to choose lights explicitly, then move or delete them together. Export a full A4 PDF with a 2D plan of every room, a 3D view, all results and the schedules. Describe a space in the Ask bar and LuxLab builds, solves and calculates it; with a project open, ask why the result looks the way it does or request a small edit, with Undo behind it.

The goal

Make a credible IES illumination study as quick as opening a tab: fast enough to iterate, private enough for client work, and accessible enough that photometry isn't locked inside desktop software.

Shipped now

Shipped
  • One or more rooms on a shared floor plan, each with its own ceiling
  • Polygon room outlines, with walls that block light
  • Stepped and L-shaped rooms you can draw and reshape
  • Two workspaces: warm paper, or the OrbitX dark palette
  • A floor summary, area-weighted across every room
  • Type C, TILT=NONE IES import with polar preview
  • OrbitX catalogue: 97 IES profiles across 20 families
  • Direct illuminance plus up to four diffuse bounces
  • Multi-select on the plan, to move or delete a group at once
  • 2D plan editor and read-only 3D preview
  • Average, min, max, U0 and target compliance
  • Up to three labelled isolux contours
  • Maintenance factor: fixed, or the CIE 97 four-factor method
  • Grid placement for blocks of luminaires
  • Accounts with roles, an admin dashboard and first-run password change
  • IndexedDB projects with self-contained JSON export
  • Installable, fully offline PWA

Next

Unscheduled
  • Freeform outlines at any angle, and rooms that share a doorway
  • Openings, furniture and shadow rays
  • CSV and PDF report export
  • Glare metrics, including UGR
  • Type A/B photometry and TILT data
  • Multi-bounce or path-traced verification

No dates. Scope follows what the method can support honestly.

05 Method

A short, inspectable pipeline.

Parse, interpolate, integrate, display. Every result is reproducible from the inputs, in the browser.

  1. 01LM-63
  2. 02Bilinear
  3. 03Worker
  4. 04Typed arrays
  5. 05Canvas
  6. 06IndexedDB
01

LM-63 parser

Type C, TILT=NONE, header variants and symmetry expansion. Unsupported photometry is rejected, not approximated.

02

Bilinear candela

Vertical and horizontal interpolation with 360° wrap-around. Dimming and the maintenance factor scale candela linearly, per luminaire.

03

Web Worker

The pure engine runs off the main thread. Edits debounce for 360 ms and the latest request wins.

04

Deterministic heatmaps

The inferno scale is driven by the data's min and max. No random dithering, no per-frame noise.

05

Local IndexedDB

Projects and IES source text persist in the browser. Exports embed every referenced profile.

06

Offline PWA

The app shell, fonts and lazy 3D chunk are precached after the first visit. No CDN in the path.

Calculation

Direct E = I(γ, C) · cos ε / r² Up to four bounces Bᵢ¹ = ρᵢ · Eᵢ Bᵢk+1 = ρᵢ · Σⱼ Bⱼk Aⱼ cos θⱼ cos θᵢ / (π rᵢⱼ²) Eref(p) = Σₖ Σᵢ Bᵢk Aᵢ cos θᵢ cos θₚ / (π rᵢ²) Maintained Em = MF · (Ed + Eref), MF = LLMF · LSF · LMF · RSMF

Bilinear candela in γ and C. One bounce by default and up to four; still an estimate, not a full radiosity solve.

Fixture check

750 lm declared 748 lm integrated

A public Cooper Lighting MRZ Type C profile was integrated at 1°. The check exercises angle handling and flux integration — it is not a certification.

Third-party fixture Not a compliance claim

06 Changelog

What shipped, in order.

Generated from the project changelog on every deploy, so the page cannot fall behind the release.

v0.15.1

Fixed

  • Fast room drags are reliable. The rectangle draft now lives in a ref while the pointer is down, so a quick press-move-release cannot finish against a stale zero-size draft. This is the same guard the outline draft already needed for rapid pointer events.

v0.15.0

Added

  • A room editor built around explicit tools. Select, Marquee, Draw rectangle, Draw outline and Pan live in a plan tool rail. A room is now drawn with a drag or a click-by-click orthogonal outline, with live width, depth and area, a ghost preview, Escape-to-cancel and Backspace to remove the last outline point.
  • A separate Edit outline mode. Select mode no longer covers a room with permanent handles. A room chip shows its name, area and dimensions; Edit outline exposes corner handles, wall handles, exact wall-length labels and a Done action. Corner and wall drags snap to the grid and neighbouring rooms, and wall plus buttons add a step.
  • Whole-room movement. Dragging a room body moves the room and its luminaires together; a room can be snapped to existing walls and corners.
  • Room-scoped Undo/Redo. Draw, add, duplicate, delete, move, reshape and dimension changes are undoable from the tool rail or Cmd/Ctrl+Z. Non-room edits clear the room history so Undo cannot silently revert unrelated work.
  • Validation. Rooms may share walls and corners but may not overlap; invalid previews and attempts are rejected with a reason. Imported non-rectilinear outlines remain calculated and displayable but are read-only for corner editing.

Changed

  • The Room panel now offers Draw room, Edit outline, Quick add, and clear shape metadata instead of the old blind Add room and remove-step controls.
  • Pointer-cancel and Escape restore the pre-gesture shape instead of committing the last preview.
  • The plan reports the active drawing/editing state through an aria-live status and uses larger touch targets for room handles.
  • Room history is intentionally scoped: a light, environment, AI or import edit clears it. A project-wide undo stack remains a separate feature.

Notes

  • No schema, database, API or environment change. Room and Project records are unchanged.
  • The orthogonal editor remains the boundary: arbitrary angled/curved outlines, wall thickness, doors and windows are out of scope.
  • New smoke: scripts/smoke-room.mjs.

v0.14.2

Added

  • Redesigned Projects lobby. The first screen after sign-in is now a portfolio workspace: a Studio index with a real, data-derived blueprint of the latest study, total rooms, luminaires and floor area, a quick Open latest action, a three-column grid of project cards with blueprints and live room/light/area metadata, a dedicated New project tile, and a designed empty state.
  • Import from the lobby. A project bundle can now be imported before opening a project, using the same validation and notices as the workspace header.
  • OrbitX blueprint plates. Project previews use the deep blue-black plate, electric-blue room outline and technical grid in both themes; the surrounding card and index surfaces still follow the selected app theme.

Fixed

  • List-row selection test IDs no longer collide with the plan's luminaire markers, which had made the AI smoke count both rows and plan markers.

v0.14.1

Changed

  • Explicit Select mode in the luminaire list. A Select button with a checkmark icon in the Luminaire section reveals a checkmark box on every row. Click a checkmark or a row to toggle that light in the selection; leaving Select hides the boxes but keeps the selection. Every selected row is highlighted, not just the primary light, and the existing bulk-delete and floating selection bar work with the same set.
  • The single-light Shift/Meta/Ctrl-click, plan marquee and group drag remain available; Select mode is an easier alternative for choosing lights from the list.

v0.14.0

Added

  • Marquee selection and group movement. A new BoxSelect tool on the plan draws a selection rectangle; Shift-drag also starts an additive marquee. Dragging any selected light moves the whole selection by the same delta, preserving the arrangement and stopping at the first room boundary. Arrow keys nudge the group (Shift for 0.5 m); Cmd/Ctrl + A selects the active room.
  • Safe bulk delete. A floating selection bar shows the count, Delete and Clear. Deleting two or more lights goes through one accessible confirmation and one project update, so the autosave and calculation run once. The single-light inline confirmation is unchanged.
  • PDF project report. A Report button in the header generates a downloadable A4 PDF entirely in the browser: a print-friendly 2D plan of every room with a common heatmap scale and isolines, a 3D view of the active room, the project summary, environment settings, per-room and floor results, fixture and luminaire schedules, connected/operating loads and the engine's limitations.

Changed

  • The plan toolbar and hint now explain marquee and Shift-drag selection; the Luminaire section labels the multi-selection primary light and routes bulk delete through the shared confirmation.
  • Project report images use a print palette and a hidden deterministic 3D render, so the report never includes selection handles, hover tooltips, app chrome or the live camera.
  • Added jspdf as a dynamically imported client dependency for the PDF build; the main bundle is unchanged until a report is generated.

Notes

  • The report requires a ready current calculation; the button is disabled while the simulation is queued, running or failed. The PDF is generated locally and nothing is uploaded.
  • The 2D plan covers every room; the 3D view is the active room, matching the app's 3D view. The report is an engineering summary, not a compliance certificate.
  • No database, API or environment change; the report chunk is part of the normal PWA build.

07 Ready when you are

Start with a room.
Leave with a number.

One click from the project list: 6 × 4 × 3 m, six 2,400 lm downlights, 373 lx maintained at the default 0.80 factor. A free account keeps it yours; nothing you draw is uploaded.

Open LuxLab See what's next

v0.15.1 Local-first Metric

LM-63 Type C Direct + up to 4 bounces Metres · lux IndexedDB Ask LuxLab Offline PWA